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Text File  |  2007-01-25  |  13.3 KB  |  628 lines

  1. desc = getEffectDescriptionP(ENET_EFFECT_PS_NEWTANKSHOT)
  2.  
  3. desc.ClassID = ENCLASS_SIMPLEPARTICLESYSTEM
  4. desc.EffectClassType = ENECT_PARTICLESYSTEM
  5. desc.ActivityType = ENACT_ACTIVE
  6.  
  7. desc.ScriptSet = ENSCRIPTSET_UNKNOWN
  8. desc.RelativePosition = ENLOCALPOS_NOTSPECIFIED
  9. local vzbzd1 = D3DXVECTOR3:new(0,0,0)
  10. desc.LocalPosition = vzbzd1
  11. vzbzd1:delete()
  12. desc.isAnimateTexture = false
  13. desc.RenderType = ENRENDERTYPE_GEOMETRY
  14.  
  15. Emitter = desc.PS.PSDescription
  16. Emitter.ParticleTypesNumber = 4
  17. local vzbzd2 = D3DXVECTOR3:new(0,0,0)
  18. Emitter.EmitterPosition = vzbzd2
  19. vzbzd2:delete()
  20. local vzbzd3 = D3DXVECTOR3:new(0,0,0)
  21. Emitter.EmitterDirection = vzbzd3
  22. vzbzd3:delete()
  23. Emitter.EmitterLifeTime = 1
  24.  
  25.  
  26.  
  27.  
  28.  
  29.  
  30.  
  31.  
  32.  
  33.  
  34.  
  35.  
  36.  
  37.  
  38.  
  39. PT = Emitter.ParticleTypesParams[1]
  40. PT.IsEmitterLocked = false
  41. PT.DrawOrder = 1
  42. PT.Material = ENMAT_SIMPLEPARTICLE
  43.  
  44. PT.TextureName = "environment_effect_explosion_smoke14.dds"
  45.  
  46. PT.ParticlesPerSecond = 0.1;
  47. PT.InitialNumberOfParticles = 20.0;
  48. PT.BaseLifeTime = 1.5;
  49. PT.BaseLifeTimeVariance = 0.2;
  50. PT.BaseSpeed = 3.0;
  51. PT.BaseSpeedVariance = 0.2;
  52.  
  53. PT.TangentSpeed = 1.0;
  54. PT.TangentSpeedVariance = 0.1;
  55. local vzbzd4 = D3DXVECTOR3:new(1.0,0.0,0.0)
  56. PT.TangentDirection = vzbzd4
  57. vzbzd4:delete()
  58. PT.TangentAngleMin = 0.0;
  59. PT.TangentAngleMax = 6.28;
  60. PT.IsTangentDependOnBase = false;
  61.  
  62. PT.BaseAngle = 3.0;
  63. PT.BaseAngleVariance = 5.0;
  64. PT.BaseAngleSpeed = 0.5;
  65. PT.BaseAngleSpeedVariance = 0.3;
  66. PT.BaseAngleSpeedDirection = 0;
  67. local vzbzd5 = D3DXVECTOR3:new(0.0,0.0,1.0)
  68. PT.BaseDirection = vzbzd5
  69. vzbzd5:delete()
  70. local vzbzd6 = D3DXVECTOR3:new(0.0,0.0,0.0)
  71. PT.BaseDirectionVariance = vzbzd6
  72. vzbzd6:delete()
  73. local vzbzd7 = D3DXVECTOR3:new(0,0,7)
  74. PT.BasePosition = vzbzd7
  75. vzbzd7:delete()
  76. local vzbzd8 = D3DXVECTOR3:new(0,0,14)
  77. PT.BasePositionVariance = vzbzd8
  78. vzbzd8:delete()
  79. PT.BaseSize = 2.0;
  80. PT.BaseSizeVariance = 0.9;
  81.  
  82. -- color over time
  83. PT.ColorOverTimeR[1].TimePercent = 0.0;
  84. PT.ColorOverTimeR[1].Value = 0.2;
  85. PT.ColorOverTimeG[1].TimePercent = 0.0;
  86. PT.ColorOverTimeG[1].Value = 0.2;
  87. PT.ColorOverTimeB[1].TimePercent = 0.0;
  88. PT.ColorOverTimeB[1].Value = 0.2;
  89.  
  90. PT.ColorOverTimeR[2].TimePercent = 1.0;
  91. PT.ColorOverTimeR[2].Value = 0.5;
  92. PT.ColorOverTimeG[2].TimePercent = 1.0;
  93. PT.ColorOverTimeG[2].Value = 0.5;
  94. PT.ColorOverTimeB[2].TimePercent = 1.0;
  95. PT.ColorOverTimeB[2].Value = 0.5;
  96.  
  97. -- transparency over time
  98. PT.TransparencyOverTime[1].TimePercent = 0.0;
  99. PT.TransparencyOverTime[1].Value = 0.0;
  100.  
  101. PT.TransparencyOverTime[2].TimePercent = 0.2;
  102. PT.TransparencyOverTime[2].Value = 0.6;
  103.  
  104. PT.TransparencyOverTime[3].TimePercent = 1.0;
  105. PT.TransparencyOverTime[3].Value = 0.0;
  106.  
  107. -- size over time
  108. PT.SizeOverTime[1].TimePercent = 0.0;
  109. PT.SizeOverTime[1].Value = 2.0;
  110.  
  111. PT.SizeOverTime[2].TimePercent = 0.2;
  112. PT.SizeOverTime[2].Value = 8.0;
  113.  
  114. PT.SizeOverTime[3].TimePercent = 1.0;
  115. PT.SizeOverTime[3].Value = 14.0;
  116.  
  117. -- Speed over time
  118. PT.SpeedOverTime[1].TimePercent = 0.0;
  119. PT.SpeedOverTime[1].Value = 10.0;
  120.  
  121. PT.SpeedOverTime[2].TimePercent = 0.5;
  122. PT.SpeedOverTime[2].Value = 2.0;
  123.  
  124. PT.SpeedOverTime[3].TimePercent = 1.0;
  125. PT.SpeedOverTime[3].Value = 0.0;
  126.  
  127. -- Tangent Speed over time
  128. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  129. PT.TangentSpeedOverTime[1].Value = 5.0;
  130.  
  131. PT.TangentSpeedOverTime[2].TimePercent = 1.0;
  132. PT.TangentSpeedOverTime[2].Value = 5.0;
  133.  
  134.  
  135. -- GravityAcceleration over time
  136. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  137. PT.GravityAccelerationOverTime[1].Value = 2.0;
  138.  
  139. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  140. PT.GravityAccelerationOverTime[2].Value = 2.0;
  141.  
  142. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  143. PT.GravityAccelerationOverTime[3].Value = 2.0;
  144.  
  145. -- AngleSpeed over time
  146. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  147. PT.AngleSpeedOverTime[1].Value = 0.5;
  148.  
  149. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  150. PT.AngleSpeedOverTime[2].Value = 0.1;
  151.  
  152.  
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  183.  
  184.  
  185.  
  186.  
  187.  
  188.  
  189.  
  190. PT = Emitter.ParticleTypesParams[2]
  191. PT.IsEmitterLocked = false
  192. PT.DrawOrder = 3
  193. PT.Material = ENMAT_PARTICLE_LIGHT
  194.  
  195. PT.TextureName = "environment_effect_explosion_sparkles1.dds"
  196.  
  197. PT.ParticlesPerSecond = 0.1;
  198. PT.InitialNumberOfParticles = 30.0;
  199. PT.BaseLifeTime = 1.1;
  200. PT.BaseLifeTimeVariance = 0.6;
  201. PT.BaseSpeed = 1.0;
  202. PT.BaseSpeedVariance = 0.2;
  203.  
  204. PT.TangentSpeed = 1.0;
  205. PT.TangentSpeedVariance = 0.1;
  206. local vzbzd9 = D3DXVECTOR3:new(1.0,0.0,0.0)
  207. PT.TangentDirection = vzbzd9
  208. vzbzd9:delete()
  209. PT.TangentAngleMin = 0.0;
  210. PT.TangentAngleMax = 6.28;
  211. PT.IsTangentDependOnBase = false;
  212.  
  213. PT.BaseAngle = 3.0;
  214. PT.BaseAngleVariance = 5.0;
  215. PT.BaseAngleSpeed = 0.5;
  216. PT.BaseAngleSpeedVariance = 0.3;
  217. PT.BaseAngleSpeedDirection = 0;
  218. local vzbzd10 = D3DXVECTOR3:new(0.0,0.0,1.0)
  219. PT.BaseDirection = vzbzd10
  220. vzbzd10:delete()
  221. local vzbzd11 = D3DXVECTOR3:new(0.0,0.0,0.0)
  222. PT.BaseDirectionVariance = vzbzd11
  223. vzbzd11:delete()
  224. local vzbzd12 = D3DXVECTOR3:new(0,0,4)
  225. PT.BasePosition = vzbzd12
  226. vzbzd12:delete()
  227. local vzbzd13 = D3DXVECTOR3:new(0,0,11)
  228. PT.BasePositionVariance = vzbzd13
  229. vzbzd13:delete()
  230. PT.BaseSize = 2.0;
  231. PT.BaseSizeVariance = 0.3;
  232.  
  233. -- color over time
  234. PT.ColorOverTimeR[1].TimePercent = 0.0;
  235. PT.ColorOverTimeR[1].Value = 1.0;
  236. PT.ColorOverTimeG[1].TimePercent = 0.0;
  237. PT.ColorOverTimeG[1].Value = 0.4;
  238. PT.ColorOverTimeB[1].TimePercent = 0.0;
  239. PT.ColorOverTimeB[1].Value = 0.1;
  240.  
  241. PT.ColorOverTimeR[2].TimePercent = 1.0;
  242. PT.ColorOverTimeR[2].Value = 0.6;
  243. PT.ColorOverTimeG[2].TimePercent = 1.0;
  244. PT.ColorOverTimeG[2].Value = 0.0;
  245. PT.ColorOverTimeB[2].TimePercent = 1.0;
  246. PT.ColorOverTimeB[2].Value = 0.0;
  247.  
  248. -- transparency over time
  249. PT.TransparencyOverTime[1].TimePercent = 0.0;
  250. PT.TransparencyOverTime[1].Value = 1.0;
  251.  
  252. PT.TransparencyOverTime[2].TimePercent = 0.02;
  253. PT.TransparencyOverTime[2].Value = 0.6;
  254.  
  255. PT.TransparencyOverTime[3].TimePercent = 1.0;
  256. PT.TransparencyOverTime[3].Value = 0.0;
  257.  
  258. -- size over time
  259. PT.SizeOverTime[1].TimePercent = 0.0;
  260. PT.SizeOverTime[1].Value = 0.7;
  261.  
  262. PT.SizeOverTime[2].TimePercent = 0.2;
  263. PT.SizeOverTime[2].Value = 4.0;
  264.  
  265. PT.SizeOverTime[3].TimePercent = 1.0;
  266. PT.SizeOverTime[3].Value = 5.0;
  267.  
  268. -- Speed over time
  269. PT.SpeedOverTime[1].TimePercent = 0.0;
  270. PT.SpeedOverTime[1].Value = 10.0;
  271.  
  272. PT.SpeedOverTime[2].TimePercent = 0.5;
  273. PT.SpeedOverTime[2].Value = 2.0;
  274.  
  275. PT.SpeedOverTime[3].TimePercent = 1.0;
  276. PT.SpeedOverTime[3].Value = 0.0;
  277.  
  278. -- Tangent Speed over time
  279. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  280. PT.TangentSpeedOverTime[1].Value = 4.0;
  281.  
  282. PT.TangentSpeedOverTime[2].TimePercent = 1.0;
  283. PT.TangentSpeedOverTime[2].Value = 0.0;
  284.  
  285.  
  286. -- GravityAcceleration over time
  287. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  288. PT.GravityAccelerationOverTime[1].Value = 0.0;
  289.  
  290. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  291. PT.GravityAccelerationOverTime[2].Value = 0.0;
  292.  
  293. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  294. PT.GravityAccelerationOverTime[3].Value = 0.0;
  295.  
  296. -- AngleSpeed over time
  297. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  298. PT.AngleSpeedOverTime[1].Value = 0.5;
  299.  
  300. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  301. PT.AngleSpeedOverTime[2].Value = 0.1;
  302.  
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  326.  
  327.  
  328.  
  329.  
  330.  
  331.  
  332. PT = Emitter.ParticleTypesParams[3]
  333. PT.IsEmitterLocked = false
  334. PT.DrawOrder = 4
  335. PT.Material = ENMAT_PARTICLE_LIGHT
  336.  
  337. PT.TextureName = "environment_effect_explosion_sparkles2.dds"
  338.  
  339. PT.ParticlesPerSecond = 0.1;
  340. PT.InitialNumberOfParticles = 10.0;
  341. PT.BaseLifeTime = 1.2;
  342. PT.BaseLifeTimeVariance = 0.2;
  343. PT.BaseSpeed = 2.0;
  344. PT.BaseSpeedVariance = 0.2;
  345.  
  346. PT.TangentSpeed = 1.0;
  347. PT.TangentSpeedVariance = 0.1;
  348. local vzbzd14 = D3DXVECTOR3:new(1.0,0.0,0.0)
  349. PT.TangentDirection = vzbzd14
  350. vzbzd14:delete()
  351. PT.TangentAngleMin = 0.0;
  352. PT.TangentAngleMax = 6.28;
  353. PT.IsTangentDependOnBase = false;
  354.  
  355. PT.BaseAngle = 3.0;
  356. PT.BaseAngleVariance = 5.0;
  357. PT.BaseAngleSpeed = 0.5;
  358. PT.BaseAngleSpeedVariance = 0.3;
  359. PT.BaseAngleSpeedDirection = 0;
  360. local vzbzd15 = D3DXVECTOR3:new(0.0,0.0,1.0)
  361. PT.BaseDirection = vzbzd15
  362. vzbzd15:delete()
  363. local vzbzd16 = D3DXVECTOR3:new(0.0,0.0,0.0)
  364. PT.BaseDirectionVariance = vzbzd16
  365. vzbzd16:delete()
  366. local vzbzd17 = D3DXVECTOR3:new(0,0,3)
  367. PT.BasePosition = vzbzd17
  368. vzbzd17:delete()
  369. local vzbzd18 = D3DXVECTOR3:new(0,0,8)
  370. PT.BasePositionVariance = vzbzd18
  371. vzbzd18:delete()
  372. PT.BaseSize = 2.0;
  373. PT.BaseSizeVariance = 0.9;
  374.  
  375. -- color over time
  376. PT.ColorOverTimeR[1].TimePercent = 0.0;
  377. PT.ColorOverTimeR[1].Value = 1.0;
  378. PT.ColorOverTimeG[1].TimePercent = 0.0;
  379. PT.ColorOverTimeG[1].Value = 0.4;
  380. PT.ColorOverTimeB[1].TimePercent = 0.0;
  381. PT.ColorOverTimeB[1].Value = 0.1;
  382.  
  383. PT.ColorOverTimeR[2].TimePercent = 1.0;
  384. PT.ColorOverTimeR[2].Value = 0.6;
  385. PT.ColorOverTimeG[2].TimePercent = 1.0;
  386. PT.ColorOverTimeG[2].Value = 0.0;
  387. PT.ColorOverTimeB[2].TimePercent = 1.0;
  388. PT.ColorOverTimeB[2].Value = 0.0;
  389.  
  390. -- transparency over time
  391. PT.TransparencyOverTime[1].TimePercent = 0.0;
  392. PT.TransparencyOverTime[1].Value = 0.0;
  393.  
  394. PT.TransparencyOverTime[2].TimePercent = 0.2;
  395. PT.TransparencyOverTime[2].Value = 1.0;
  396.  
  397. PT.TransparencyOverTime[3].TimePercent = 0.3;
  398. PT.TransparencyOverTime[3].Value = 1.0;
  399.  
  400. PT.TransparencyOverTime[4].TimePercent = 1.0;
  401. PT.TransparencyOverTime[4].Value = 0.0;
  402.  
  403. -- size over time
  404. PT.SizeOverTime[1].TimePercent = 0.0;
  405. PT.SizeOverTime[1].Value = 1.0;
  406.  
  407. PT.SizeOverTime[2].TimePercent = 0.2;
  408. PT.SizeOverTime[2].Value = 4.0;
  409.  
  410. PT.SizeOverTime[3].TimePercent = 1.0;
  411. PT.SizeOverTime[3].Value = 5.0;
  412.  
  413. -- Speed over time
  414. PT.SpeedOverTime[1].TimePercent = 0.0;
  415. PT.SpeedOverTime[1].Value = 15.0;
  416.  
  417. PT.SpeedOverTime[2].TimePercent = 0.5;
  418. PT.SpeedOverTime[2].Value = 2.0;
  419.  
  420. PT.SpeedOverTime[3].TimePercent = 1.0;
  421. PT.SpeedOverTime[3].Value = 0.0;
  422.  
  423. -- Tangent Speed over time
  424. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  425. PT.TangentSpeedOverTime[1].Value = 5.0;
  426.  
  427. PT.TangentSpeedOverTime[2].TimePercent = 1.0;
  428. PT.TangentSpeedOverTime[2].Value = 0.0;
  429.  
  430.  
  431. -- GravityAcceleration over time
  432. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  433. PT.GravityAccelerationOverTime[1].Value = -2.0;
  434.  
  435. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  436. PT.GravityAccelerationOverTime[2].Value = -2.0;
  437.  
  438. -- AngleSpeed over time
  439. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  440. PT.AngleSpeedOverTime[1].Value = 0.0;
  441.  
  442. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  443. PT.AngleSpeedOverTime[2].Value = 0.0;
  444.  
  445.  
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  475.  
  476.  
  477.  
  478.  
  479.  
  480.  
  481. PT = Emitter.ParticleTypesParams[4]
  482. PT.IsEmitterLocked = false
  483. PT.DrawOrder = 2
  484. PT.Material = ENMAT_SIMPLEPARTICLE
  485.  
  486. PT.TextureName = "environment_effect_explosion_smoke14.dds"
  487.  
  488. PT.ParticlesPerSecond = 0.1;
  489. PT.InitialNumberOfParticles = 20.0;
  490. PT.BaseLifeTime = 2.5;
  491. PT.BaseLifeTimeVariance = 0.8;
  492. PT.BaseSpeed = 1.0;
  493. PT.BaseSpeedVariance = 0.2;
  494.  
  495. PT.TangentSpeed = 1.0;
  496. PT.TangentSpeedVariance = 0.1;
  497. local vzbzd19 = D3DXVECTOR3:new(1.0,0.0,0.0)
  498. PT.TangentDirection = vzbzd19
  499. vzbzd19:delete()
  500. PT.TangentAngleMin = 0.0;
  501. PT.TangentAngleMax = 6.28;
  502. PT.IsTangentDependOnBase = false;
  503.  
  504. PT.BaseAngle = 3.0;
  505. PT.BaseAngleVariance = 5.0;
  506. PT.BaseAngleSpeed = 0.5;
  507. PT.BaseAngleSpeedVariance = 0.3;
  508. PT.BaseAngleSpeedDirection = 0;
  509. local vzbzd20 = D3DXVECTOR3:new(0.0,0.0,1.0)
  510. PT.BaseDirection = vzbzd20
  511. vzbzd20:delete()
  512. local vzbzd21 = D3DXVECTOR3:new(0.0,0.0,0.0)
  513. PT.BaseDirectionVariance = vzbzd21
  514. vzbzd21:delete()
  515. local vzbzd22 = D3DXVECTOR3:new(0,0,5)
  516. PT.BasePosition = vzbzd22
  517. vzbzd22:delete()
  518. local vzbzd23 = D3DXVECTOR3:new(0,0,10)
  519. PT.BasePositionVariance = vzbzd23
  520. vzbzd23:delete()
  521. PT.BaseSize = 2.0;
  522. PT.BaseSizeVariance = 0.4;
  523.  
  524. -- color over time
  525. PT.ColorOverTimeR[1].TimePercent = 0.0;
  526. PT.ColorOverTimeR[1].Value = 0.2;
  527. PT.ColorOverTimeG[1].TimePercent = 0.0;
  528. PT.ColorOverTimeG[1].Value = 0.2;
  529. PT.ColorOverTimeB[1].TimePercent = 0.0;
  530. PT.ColorOverTimeB[1].Value = 0.2;
  531.  
  532. PT.ColorOverTimeR[2].TimePercent = 1.0;
  533. PT.ColorOverTimeR[2].Value = 0.5;
  534. PT.ColorOverTimeG[2].TimePercent = 1.0;
  535. PT.ColorOverTimeG[2].Value = 0.5;
  536. PT.ColorOverTimeB[2].TimePercent = 1.0;
  537. PT.ColorOverTimeB[2].Value = 0.5;
  538.  
  539. -- transparency over time
  540. PT.TransparencyOverTime[1].TimePercent = 0.0;
  541. PT.TransparencyOverTime[1].Value = 0.0;
  542.  
  543. PT.TransparencyOverTime[2].TimePercent = 0.1;
  544. PT.TransparencyOverTime[2].Value = 0.3;
  545.  
  546. PT.TransparencyOverTime[3].TimePercent = 1.0;
  547. PT.TransparencyOverTime[3].Value = 0.0;
  548.  
  549. -- size over time
  550. PT.SizeOverTime[1].TimePercent = 0.0;
  551. PT.SizeOverTime[1].Value = 1.0;
  552.  
  553. PT.SizeOverTime[2].TimePercent = 0.2;
  554. PT.SizeOverTime[2].Value = 1.0;
  555.  
  556. PT.SizeOverTime[3].TimePercent = 1.0;
  557. PT.SizeOverTime[3].Value = 8.0;
  558.  
  559. -- Speed over time
  560. PT.SpeedOverTime[1].TimePercent = 0.0;
  561. PT.SpeedOverTime[1].Value = 2.0;
  562.  
  563. PT.SpeedOverTime[2].TimePercent = 1.0;
  564. PT.SpeedOverTime[2].Value = 0.0;
  565.  
  566. -- Tangent Speed over time
  567. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  568. PT.TangentSpeedOverTime[1].Value = 0.0;
  569.  
  570. PT.TangentSpeedOverTime[2].TimePercent = 1.0;
  571. PT.TangentSpeedOverTime[2].Value = 0.0;
  572.  
  573.  
  574. -- GravityAcceleration over time
  575. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  576. PT.GravityAccelerationOverTime[1].Value = 0.0;
  577.  
  578. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  579. PT.GravityAccelerationOverTime[2].Value = 0.0;
  580.  
  581. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  582. PT.GravityAccelerationOverTime[3].Value = 0.0;
  583.  
  584. -- AngleSpeed over time
  585. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  586. PT.AngleSpeedOverTime[1].Value = 0.5;
  587.  
  588. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  589. PT.AngleSpeedOverTime[2].Value = 0.1;
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